Paintball & General Park Rules
Safety First
- The minimum age required to play is 10 years old.
- Goggles/masks must be worn at all times within 300 yards of an active field.
- ALL players must fill out a Legacy waiver.
- Never fire around unmasked spectators.
- Barrel covers are required off-field.
- Fingers off triggers unless on field or target range.
- Chrono limit: ≤285 fps.
- Fire rate: ≤10.5 bps (Semi-auto only; No PSP, burst, or full auto).
- No blind firing (must have line-of-sight).
- No climbing bunkers, obstacles, or trees.
- No shooting wildlife, drones, planes, or parachutists.
- No booby traps of any kind.
Gameplay Conduct
- Call your hits and exit safely (raise gun/hand overhead). If you raise your gun/hand to signal you are out, you may not return to play even if the hit bounced.
- All hits count, including gun and gear.
- Wiping hits is prohibited.
- Once off-field: barrel cover on, reload, wipe old paint.
- Deadman’s Walk (faking elimination) is not allowed.
- Eliminated players: No sideline coaching, cues, or signals (“The dead tell no tales”).
- No physical contact.
- Stay within field boundaries.
- Only paint purchased at Legacy Adventure Park can be used on property.
Sportsmanship & Behavior
- Play honorably
- DO NOT argue with referees.
- No verbal abuse or offensive language.
- No drugs or alcohol.
- Repeat unsafe behavior = ejection.
- We reserve the right to refuse service to anyone not following rules included on this board, spoken verbally through staff, or contained in your waiver.
Close-Range Engagement & Bunkering Policy
REFEREES WILL ANNOUNCE BEFORE GAME WHICH RULESET IS BEING USED
- Surrender Rule
- A player who approaches within 10 feet must loudly call “Surrender!” or “BANG BANG!” once.
- The targeted player should immediately accept the elimination by raising their hand/gun and exiting.
- If the player ignores the call, the attacking player may fire up to 3, controlled shots to the body, avoiding the head, neck, and groin.
- Bunkering Rule
- Players are allowed to engage within 10ft.
- When a player begins to bunker another player they must be ready to call themselves out immediately upon being hit.
- Players must be in control when they are bunkering another player and must not aim for the hands, head, neck, groin.
- If you continue firing after being hit you will receive a penalty
- Unsafe Conduct
- Players repeatedly ignoring safety will receive the following:
- 1st offense = warning
- 2nd offense = removal from play for a game.
- 3rd offence = Manager review = Ejection or final warning.
- We reserve the right to refuse service to anyone who is engaging in unsafe behavior.
Airsoft Rules
- 15lb minimum sturdy, non-shattering materials with no sharp edges or protruding objects
- Riotshields: referee approval needed
- One handed weapons only
- Semi only
- If engaged within 5 to 10 feet (up to referee's discretion), player is dead
- Grenades and pyro: Grenade kills count as hit
Minimum Engagement Distance
PISTOL: 350 FPS with a .20 gram bb. (1.2 joule) may shoot WITHIN 10 foot Minimum (NO FULL AUTO)
RIFLE: 400 FPS with .20 gram bb. (1.5 joule) Semi auto only.has a 10 foot Minimum engagement distance
LMG: 400 fps with a .20 gram bb (1.5 joule) may shoot full auto and has a 50 foot minimum engagement distance. . Examples: must be belt fed or “grandfathered in” like the RPK and BAR. M249, M60, MG36, Krytac LMG, Stoner, M240, MG42 and so on.
SMG: 300 fps with .20 gram BB (1 joule) may shoot full auto and has a 10 foot minimum engagement distance if the replica is a pistol caliber replica. Examples: MP5, Thompson, UMP, PP19, and so on.
DMR: 450 FPS with .20 gram bb (1.9 joule) has a 50 foot minimum engagement distance must be locked in semi auto only.
SNIPER: 550 FPS with a .20 gram bb (2.5 joule) has a 100 foot minimum engagement distance and must be bolt action.
Typical Weight Ranges
Players are allowed to use BB’s up to .40g and must get any off field BB's checked in/approved at the registration box for a $10 corking fee.
- Pistols/CQB: Usually 0.20g to 0.25g.
- Outdoor Rifles: Typically 0.25g to 0.32g for better stability in wind.
- Snipers/DMRs: Often 0.36g to 0.40g for maximum range and accuracy
- Max Weight BB sold and permitted: .40g
GENERAL RULE: ALL GUNS STAY UNDER 1.9 JOULES
Every gun will need to Chrono including pistols, rifles, SMGs, shotguns, IMGs, snipers, and DMRs.
